Bevy Engine boosted
Happy to share another important #mobile #gamedev API available to @bevy devs: iOS GameCenter (Gamekit) with Leaderboards, Cloud-Save and Achievements: https://github.com/rustunit/bevy_ios_gamecenter #rustlang 🦀🎮
Bevy Engine boosted
Happy to share another important #mobile #gamedev API available to @bevy devs: iOS GameCenter (Gamekit) with Leaderboards, Cloud-Save and Achievements: https://github.com/rustunit/bevy_ios_gamecenter #rustlang 🦀🎮
Bevy Engine boosted
Zoolitaire 🐼 finally released all 100 premium levels! Happy jumpy animals! https://apps.apple.com/de/app/zoolitaire/id6479218498 - made with @bevy for #iOS #rustlang #gamedev 🦀🎮
Bevy Engine boosted
Finally, some progress on my card game! I was able to finally reach a point when it is more feature complete than previous iteration written a few years ago with different framework (quicksilver, it's dead now) 😅
#gamedev #indiedev #rustlang #bevy #bevyengine
Bevy Engine boosted
Fresh out the oven, version 0.8.5 of the open source space game #OutFly!
✅ New flashlight
✅ Redesigned HUD, with #Fallout-4-like bars for health/power/O2, and #car-dashboard-like warning lights
✅ New, well-balanced cruising vehicle
✅ Implemented power drain
✅ Much improved texture for #Jupiter
Btw, see how the hat of the #pizza chef doesn't cast a shadow? Because it ain't real! Just an #AR illusion, which you can toggle with <TAB> :)
Bevy Engine boosted
Interesting: Instagram tests a new design for carousels, making each slide slightly less wide than device width.
Bevy Engine boosted
Continuing to work on my platformer game project, experimenting with adding some more enemy types and really starting to have fun with the art for them. #bevy #bevyengine #gamedev #indiedev
Bevy Engine boosted
Hitting some floating point accuracy limitations. Cool effect! #bevy #rustLang #gameDev https://www.youtube.com/watch?v=A1usxaWq0ng
Bevy Engine boosted
This week in Bevy we've got some project changes relating to contributing, PR review, and the formalization of working groups, new color grading and state-management features, as well as some exciting experiments and demos.
Particularly interesting on the experimental side of things is a new crate and some experimentation with Bevy/Vello integration.
https://thisweekinbevy.com/issue/2024-05-06-vello-steamdecks-and-procedural-generation
Bevy Engine boosted
🐋 added camera anchors one can set anywhere
🐳 ..might be nice to have things like shrines
I thought of focusing shrines on activation, but I think its better to make it optional and more flexible! 🦄
Bevy Engine boosted
I've started building a "chess like" in #Bevy. I have many ideas in the space, but I've started by building out core concepts so I can experiment. Initially this was just for fun, but I've started using it as a proving ground for some of the Bevy UX improvements I'm working on:
Bevy Engine boosted
🐹 restyled the tennis court
🦄 ..and added attacking towers
This may be a shrine in future, just like the slime one!
Which will give some sort of reward, let's see. ✨
Bevy Engine boosted
loading indicator -> "Hades" start screen Bevy demo.
I think I've learned what I wanted to from building this "Hades Start Menu" style demo. Doesn't use any Hades assets for copyright reasons, but accomplishes all of the elements in it using bevy_ui.
Still some more to do on it re: timings and such but happy with the couple custom shaders I wrote and having exported 3d animations as sprites from blender, etc for this.
Bevy Engine boosted
Wonder how I and a friend made a foddian game in around 72 hours? Check out my new blog post going over most of the issues I found while making it. #rust #bevy #bevyengine #gamedev 🐟👋
Bevy Engine boosted
🐅 added a quick dash
🐆 ..which also mind any tile collisions
Bevy Engine boosted
@bevy now has working groups! These are bottom-up initiatives that provide a space for #opensource contributors to collaborate and plan complex but scoped initiatives. To make one, you need 1) at least two other enthusiastic collaborators 2) the blessing of project leadership for the direction of your work.
Make a proposal, write-up a design doc (however you want), run it by the experts in the space and you're off to the races! I'm really keen to see these play out. We have five to start...
Bevy Engine boosted
🐇 experimental 3d health indicators on the ground
🐱 ..which also follow any wobbles
The 2D health bars work fine, but are not really .. graceful 🤔
Bevy Engine boosted
A new version of the open source space game #OutFly is out! :)
✅ New settlement in a hollowed-out asteroid - can you find it?
✅ New map markers for planets/moons
✅ Added remaining 7 planets with realistic textures
✅ Planet/moon positions are now based on the player's real time
✅ New speedometer
Bevy Engine boosted
Bevy Engine boosted
🐺 limiting the count of stacking damage/heal sound effects
🦊 ..so area of effects doesn't destroy any ears 💀